'use strict';
/**
* General Score class
* @memberof module:CustomClasses
* @property {Number} score Score achieved
* @property {Number} scoreId Score ID
* @property {Number} count300
* @property {Number} count100
* @property {Number} count50
* @property {Number} countMiss
* @property {Number} maxCombo
* @property {Number} countKatu
* @property {Number} countGeki
* @property {Boolean} perfect True if maximum combo reached of map
* @property {Number} enabledMods Bitwise flag of mods used generated by the C#
*/
class Score {
constructor(data) {
this.scoreId = Number(data.score_id);
this.score = Number(data.score);
this.count300 = Number(data.count300);
this.count100 = Number(data.count100);
this.count50 = Number(data.count50);
this.countMiss = Number(data.countmiss);
this.maxCombo = Number(data.maxcombo);
this.countKatu = Number(data.countkatu);
this.countGeki = Number(data.countgeki);
this.perfect = !!Number(data.perfect);
this.enabledMods = Number(data.enabled_mods);
}
}
module.exports = Score;